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Renato Oliveira <war### [at] bol com br> wrote:
: And there is no way to use the mesh information that I already have to
: specify the uv mapping?
How would you map triangle vertices to texture coordinates?
POV-Ray can't know this. It has to be told. For each vertex you have to say
which texture coordinates to use.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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